Creativity Camps

2026 Creativity Camps

For children who love to exercise their imaginations, we have a variety of magical experiences! Campers may tumble down the rabbit hole, flitter off to Neverland, enroll in a magical academy, or search the woods for local mythological creatures as they explore, experiment, discover, and create

Don't forget, Museum Members get a 10% discount!

Enchanted Adventures

Ages 4 - 6 | Fee $299

Week 2: July 13 – 17
Week 4: July 27 – 31
Week 6: August 10 – 14

This camp is an opportunity for your child to get in touch with their imagination. Participants will make friends with nature as they explore the enchanted woodlands, discover interesting plants and animals, take part in a pirate treasure hunt, play games like pin the horn on the unicorn, make decorations for a woodland elf and fairy tea party, and see how far their imaginations can take them. 

Myths & Monsters

Ages 7 - 10 | Fee: $299

Week 2: July 13 – 17
Week 4: July 27 – 31
Week 6: August 10 – 14

Is your child interested in mythology? Do they enjoy the great outdoors? This camp aims to combine the natural world with a mythical one – hunt for “monsters” in the Genesee woods, search the ponds for while lurks beneath the surface, and listen to legends from near and far while sitting by the campfire. Campers will scour the woods for evidence of Stone Coats, weave like Athena, test their strength like Fenrir, and so much more. This camp is the perfect experience for your child to unleash their imagination while connecting with nature and the world around them.  

School of Witchcraft & Wizardry

Ages 7 - 10 | Fee: $299

Week 1: July 6 – 10
Week 2: July 13 – 17
Week 3: July 20 – 24
Week 4: July 27 – 31
Week 5: August 3 – 7
Week 6: August 10 – 14

Ages 11 - 15 | Fee: $299

Week 7: August 17 – 21

We are hereby pleased to inform you that you have been accepted to the GCV&M School of Witchcraft and Wizardry!  You will need to bring only your love of all things magical. We await your owl, or application, to confirm your enrollment. Attend potions class, study the care of magical creatures, design a wand, learn about astronomy, and explore the world of The Boy Who Lived.